Call for Papers
Submission Deadline: December 8, 2025 AoE
Submission Types
We invite a wide range of contributions, both written and signed:
Submission Type | Length | Requirements |
---|---|---|
Full Research Papers / Full Signed Paper Video Original research with complete methodolgy and results |
Up to 8.000 words (written) up to 10 minutes (signed) |
Submit paper directly 10-min video required after acceptance |
Short Papers / Short Signed Video Work-in-progress, preliminary results, design concepts, position papers |
Up to 5.000 words (written) up to 6 minutes (signed) |
Submit paper directly 10-min video required after acceptance |
Posters Early stage research, demos, or community projects |
1 digital poster (A0) | Submit abstract for review |
Demos and Interactive Installations Showcasing tech prototypes, apps, tools, or tangible designs |
2-4 pages (written) + demo/artifacts up to 4 minutes (signed) + demo/artifacts (e.g. screenshot, photo, video) |
Working prototype/code mandatory |
Workshops/Panels/Symposium Interactive sessions, co-design workshops, panel discussions |
Up to 2 pages (written) Up to 4 minutes (signed) |
Submit proposal abstract |
Submission Guidelines
- •All written submissions must be in English and must be fully anonymous for peer review. Do not include author names or affiliations in your paper.
- •Papers should be submitted in PDF format
- •Video submissions (signed video papers, demos) should avoid explicit self-identification; however, we recognize full anonymity may not always be possible. Reviewers will be instructed to disregard identity.
- •Camera-ready versions and post-acceptance videos will include full author information.
- •Use inclusive language throughout your submission
Submission Information
- •Templates: LaTeX and Word templates available
- •Peer Review: all submission types will be reviewed by a scientific committee composed of leading deaf scholars in the field
- •Video Requirements: accepted full and short papers (written or signed) must be accompanied by a 10-minute accessible video (in International Sign, subtitled) for the conference archives.
Important Dates
All deadlines are in Anywhere on Earth (AoE) time zone: http://time.is/aoe
Papers (Full & Short)
December 8, 2025
Submission deadline
December 20, 2025
Initial accept/reject notification
January 15, 2026
Detailed feedback provided
February 15, 2026
Final decision & camera-ready deadline
Posters, Demos & Workshops
January 8, 2026
Submission deadline
January 25, 2026
Direct notification of acceptance
February 15, 2026
Final materials due
Research Topics
We welcome submissions on all aspects of deaf technology research and development, including but not limited to:
1. Technology Design and Development
- •Novel assistive tech
- •Sign language recognition, translation, and generation
- •Haptic, visual, and tactile interfaces
- •AR and VR applications
- •AI and machine learning applications
- •Access innovations in mainstream devices
- •Design for intersectional accessibility (e.g. deafblind tech)
- •Prototyping
- •Building datasets
- •Annotation tools
- •Evaluation methods (2D/3D)
2. Human-Computer Interaction and User Experience
- •Participatory and co-design methods with deaf users
- •Usability and accessibility studies of existing tech
- •Deaf-centered design frameworks
- •Ethical challenges in design
3. Use and Experience in Real-World Contexts
- •Everyday deaf tech practices
- •Deaf tech adaptation and hacks
- •Tech resilience and workaround strategies
- •Experiences of specific groups (e.g. children, older deaf adults)
4. Societal, Ethical, and Policy Perspectives
- •Ethical perspectives on DeafTech
- •Deaf-led innovation
- •Policy and legal dimensions of DeafTech
- •Tech and language rights
5. Future and Speculative Directions
- •Imagining futures of deaf tech
- •Speculative and critical design approaches
- •Fictional prototyping
6. Evaluation and Methodology
- •Innovative methods for evaluating deaf tech
- •Community based and participatory action research
- •Lessons from failed or discontinued deaf tech projects
- •Burn-out in tech projects